#ifndef _CDI_H_
#define _CDI_H_

#include "CWeapon.h"

class CDi : public CWeapon
{
public:
    CDi(const char* szName);
    virtual ~CDi();

    virtual void Init() override;
    virtual void OnMove(float fDeltaTime) override;
    virtual void OnSpriteColSprite(CWeapon* pSprite) override;
    virtual void OnSpriteColWorldLimit(int iColSide) override;
};

#endif // _CDI_H_
